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Join Date: Oct 2007 Age: 21
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![]() Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, iPod Touch, iPhone, N-Gage 2.0[2] and mobile phone in November 2008 Gameplay [edit] Map Undercover features a new "open-world" map consisting of 80 miles (130 km) of road [11] and a large highway system making it the largest Need for Speed "open-world" environment EA has ever created. The city is called Tri-City, and consists of four boroughs called Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills. [edit] Game modes Circuit The player and 7 opponents race around a certain route through several laps. Sprint The player starts at a certain area and races opponents to the finishing point which can be anywhere in the city. A path to follow is highlighted on the GPS map. Highway Battle The player races against another on a long stretch of highway with varying traffic and police activity. To win, a player must stay ahead of the opponent for an amount of time and/or lead by 1000 feet/300 metres. Cost to State This mode has players causing damage by racing through the city and knocking over lamp posts, signs, barricades, activating pursuit breakers and even disabling pedestrian vehicles and pursuit vehicles to add to the cost to the state in damage and then elude any pursuing police to win before the timer runs out. Escape Lose the police through either disabling them or evading them as the clock ticks down. Checkpoint The player must race the clock, being awarded more time for each checkpoint passed. Jobs There are many "jobs" that become available during the course of the game. They typically require the player to return a stolen car to a garage without filling the damage meter. There are also "jobs" where you must race other drivers, or protect drivers from other cars attempting to disable them. In some cases, you must ram specific drivers until they are disabled. Cops 'n' Robbers (PS3, Xbox 360, PC and Wii only) An online mode. For the Wii version, it is an offline mode as part of its "Party Play" mode. The player is either a cop, trying to stop the robbers from getting a package and dropping it off at a drop point, or a robber, trying to avoid the cops while getting and dropping off the package at the drop point. The Heist (PS3, Xbox 360, PC and Wii only) An online mode. For the Wii version, it is an offline mode as part of its "Party Play" mode. Criminal Scramble (Nintendo DS and PlayStation Portable only) Players are the cops and chase criminals. Chasedown Players are the cops as they tear down Tri-City's highways and chase down and bust criminals. [edit] Police The police vehicles includes helicopters that are not as agressive as in Need for Speed: Most Wanted. Police vehicles are drivable by the player namely in certain campaign missions. EA also said that "there are some modes which give you access to the range of police cars. There will also be a return of the Speedbreaker, rechargeable nitrous, Pursuit Breakers, and heat levels." It has also been mentioned that, "The police are much tougher this time around, they will now perform PIT maneuvers".[11] [edit] Customization The customization of cars is similar to Need for Speed: ProStreet and has been enhanced on the level of graphics and detail.[12] The new color palette and the "matte" paint has been hyped with a huge improvement. They also have aftermarket parts like Need for Speed: Carbon did. In addition, you can gain reputation points to access new missions simply by participating in side missions or performing flashy manouvers in a police chase, adding a small RPG-like element to the gameplay. Download Code:
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